Blood, Sweat, and Pixels (häftad)
Format
Häftad (Paperback / softback)
Språk
Engelska
Antal sidor
304
Utgivningsdatum
2017-10-05
Förlag
HarperPaperbacks
Dimensioner
203 x 135 x 18 mm
Vikt
227 g
Antal komponenter
1
Komponenter
,
ISBN
9780062651235

Blood, Sweat, and Pixels

The Triumphant, Turbulent Stories Behind How Video Games are Made

Häftad,  Engelska, 2017-10-05
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Youve got your dream job--making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer. Turns out that wall-jumping trick wont work because the artists dont have time to design a separate animation just for the plumber to move that way. Also, your lead designer keeps micromanaging the programmers, which is driving them crazy. Your E3 demo is due in two weeks, and you know theres no way you can get it done in less than four. Youll have to cut out some of the games biggest features just to hit your deadlines. And suddenly the investor is asking if maybe you can slash that $10 million budget down to $8 million, even if you have to fire a few people to make it happen? Welcome to video game development. In his years covering the industry, Jason Schreier has often heard developers say that any game actually released is a miracle. In Blood, Sweat, and Pixels, Schreier takes you behind the scenes of some of the biggest recent games to share never-before-told stories of the struggles and failures the development teams faced along the way. His reputation for great storytelling and fly-on-the-wall detail will provide readers with the clearest picture yet of what actually goes on behind the scenes. Each chapter will cover a different game, from major studios with nine-figure budgets to indie games with half a dozen people on their teams. The chapters will also focus on a variety of subjects in the process, from building the basics to adjusting for fan reaction post-launch. The planned games include: Pillars of Eternity Dragon Age: Inquisition Stardew Valley Diablo 3 The Witcher 3 Uncharted 4 Destiny Shovel Knight Star Wars 1313 Halo Wars Wheather youre interested in how the industry really works, or just want to know why your favorite advertized feature didnt make it into the final game, Blood, Sweat, and Pixels will give readers an unparallelled inside look at one of the biggest entertainment industries in the world.
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Recensioner i media

Necessary to read by the end, my only complaint about Blood, Sweat, and Pixels is that there wasnt more to read. Forbes.com Making video games is one of most transformative, exciting things Ive done in my two decades as a freelance writer. Making video games is also an excruciating journey into Hellmouth itself. Jason Schreiers wonderful book captures both the excitement and the hell. Here, at long last, is a gripping, intelligent glimpse behind a thick (and needlessly secretive) creative curtain. Tom Bissell, author of Extra Lives and Apostle, and writer on the Gears of War, Uncharted, and Battlefield franchises A meticulously researched, well-written, and painful at times account of many developers and studios highs and lows. May need to make it required reading for the developers at my studio. Cliff Bleszinski, creator of Gears of War and founder of Boss Key Productions The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development. Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Jason Schreier brilliantly exposes the truth about how video games are made. Brutal, honest, yet ultimately uplifting; Ive been gaming for thirty years, yet I was surprised by every page. Turns out what I didnt know about my favorite hobby could fill a book. This book! Cant recommend it enough to any serious fan of this generations greatest new art form. Adam Conover, executive producer and host of truTVs Adam Ruins Everything ...his enthusiasm is contagious; even if youve never played one of these games, youll be riveted by the account of how they came to be. Booklist Schreier covers the notoriously secretive gaming industry and he knows it well He also clearly respects [the] developers and their achievements, and treats their rueful tales of selfless struggle with an admiring deferencea useful survey of the landscape of game production at this cultural moment. GQ Schreier sets each scene with admirable prowess, giving the reader just enough information to feel the weight of each story. For anyone who has ever wondered how some of the most successful games are made, this book is a real eye-opener At its heart, Blood, Sweat, and Pixels is an ode to the people who put every fiber of their being into making memorable experiences for gamers all over the world. Fiction Southeast Lively writing For fans of video games, Blood, Sweat, and Pixels is a must read, but anyone interested in stories about the hard process of making art is also sure to enjoy it. Shelf Awareness One of the most insightful pieces of text Ive ever read Its a well-written tale of real sacrifice, struggles, and more, its almost inspiring despite how sad it can be at times. GameZone Blood, Sweat, and Pixels is the instruction manual to the game industry I never realized I needed. GameCritics.com Schreier creates a compellingly warts-and-all portrait of a profession that so many who grew up playing games idolized. Wired

Övrig information

Jason Schreier is the news editor at Kotaku, a leading website covering the industry and culture of video games. He has also covered the video game world for Wired, and has contributed to a wide range of outlets including The New York Times, Edge, Paste, Kill Screen, and The Onion News Network. Blood, Sweat, and Pixels is his first book.