Detta är övningsboken till Buxtons textbok med (nästan) samma namn. Många bilder, många exempel, många övningar. Riktigt trevlig om man skall designa något. Mycket handlar om design i lo-fi vilket är tillgängligt för alla.
"In Sketching User Experiences, Buxton gave a compelling argument as to WHY sketching is so important to design. In this excellently-designed companion, he and his co-authors show HOW. I have been haranguing students for years with the message that they should be doing a lot of sketching, and this is the first guide I can really use to show them what it means and how it works." -Terry Winograd, Professor at Stanford University and founding faculty member of its 'D.School' and author of Bringing Design to Software
"As an interaction designer who teaches, I've waited a while for a book like this! Sketching User Experiences - The Workbook is a design-by-doing guide for practitioners and students on how to integrate design practice, techniques and thinking into the practices of human-computer interaction and interaction design. As the companion piece to Bill Buxton's Sketching User Experience, this book is a one-two combination for learning and doing design in a world of interaction." -Ron Wakkary, Associate Professor at the School of Interactive Arts and Technology, Simon Fraser University and Co-Editor-in-Chief of ACM interactions magazine.
PhD, Professor, Department of Computer Science, University of Calgary
1 GETTING INTO THE MOOD
2 SAMPLING THE REAL WORLD
3 THE SINGLE IMAGE
4 SNAPSHOTS OF TIME: THE VISUAL NARRATIVE
5 ANIMATING THE USER EXPERIENCE
6 INVOLVING OTHERS