A Craftsman's Guide to Software Structure and Design
De som köpt den här boken har ofta också köpt Pragmatic Programmer, The av David Thomas (inbunden).
Köp båda 2 för 694 krRobert C. Martin ("Uncle Bob") has been a programmer since 1970. He is founder of Uncle Bob Consulting, LLC, and cofounder with his son Micah Martin of The Clean Coders LLC. Martin has published dozens of articles in various trade journals and is a regular speaker at international conferences and trade shows. He has authored and edited many books, including: Designing Object Oriented C++ Applications Using the Booch Method, Patterns Languages of Program Design 3, More C++ Gems, Extreme Programming in Practice, Agile Software Development: Principles, Patterns, and Practices, UML for Java Programmers, Clean Code, and The Clean Coder. A leader in the industry of software development, Martin served for three years as editor-in-chief of the C++ Report, and he served as the first chairman of the Agile Alliance.
Foreword
Preface
Acknowledgments
About the Author
Part I: Introduction
Chapter 1: What Is Design and Architecture?
Chapter 2: A Tale of Two Values
Part II: Starting with the Bricks: Programming Paradigms
Chapter 3: Paradigm Overview
Chapter 4: Structured Programming
Chapter 5: Object-Oriented Programming
Chapter 6: Functional Programming
Part III: Design Principles
Chapter 7: SRPThe Single Responsibility Principle
Chapter 8: OCPThe Open-Closed Principle
Chapter 9: LSPThe Liskov Substitution Principle
Chapter 10: ISPThe Interface Segregation Principle
Chapter 11: DIPThe Dependency Inversion Principle
Part IV: Component Principles
Chapter 12: Components
Chapter 13: Component Cohesion
Chapter 14: Component Coupling
Part V: Architecture
Chapter 15: What Is Architecture?
Chapter 16: Independence
Chapter 17: Boundaries: Drawing Lines
Chapter 18: Boundary Anatomy
Chapter 19: Policy and Level
Chapter 20: Business Rules
Chapter 21: Screaming Architecture
Chapter 22: The Clean Architecture
Chapter 23: Presenters and Humble Objects
Chapter 24: Partial Boundaries
Chapter 25: Layers and Boundaries
Chapter 26: The Main Component
Chapter 27: Services: Great and Small
Chapter 28: The Test Boundary
Chapter 29: Clean Embedded Architecture
Chapter 30: The Database Is a Detail
Part VI: Details
Chapter 31: The Web Is a Detail
Chapter 32: Frameworks Are Details
Chapter 33: Case Study: Video Sales
Chapter 34: The Missing Chapter
Part VII: Appendix
Appendix: Architecture Archaeology
Afterword
Index