iOS 7 Application Development in 24 Hours, Sams Teach Yourself (häftad)
Format
Häftad (Paperback)
Språk
Engelska
Antal sidor
880
Utgivningsdatum
2014-01-23
Upplaga
5
Förlag
SAMS
Illustrationer
colour tables, figures
Dimensioner
231 x 178 x 27 mm
Vikt
1120 g
Antal komponenter
1
ISBN
9780672337062
iOS 7 Application Development in 24 Hours, Sams Teach Yourself (häftad)

iOS 7 Application Development in 24 Hours, Sams Teach Yourself

Häftad Engelska, 2014-01-23
293
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Figures and code appear as they do in Xcode 5.x

Covers iOS 7, Xcode 5.x, iPhone, iPad, and More!

Additional files and updates available online

 

In just 24 sessions of one hour each, learn how to build powerful applications for todays hottest handheld devices: the iPhone and iPad! Using this books straightforward, step-by-step approach, youll master every skill and technology you need, from setting up your iOS development environment to building great user interfaces, sensing motion to writing multitasking applications. Each lesson builds on what youve already learned, giving you a rock-solid foundation for real-world success!

 

Step-by-step instructions carefully walk you through the most common iOS development tasks.

Quizzes and Exercises at the end of each chapter help you test your knowledge.

By the Way notes present interesting information related to the discussion.

Did You Know? tips offer advice or show you easier ways to perform tasks.

Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.

 

Printed in full colorfigures and code appear as they do in Xcode

  • Covers iOS 7 and up
  • Learn to navigate the Xcode 5.x development environment
  • Prepare your system and iDevice for efficient development
  • Get started quickly with Apples Objective-C and Cocoa Touch
  • Understand the Model-View-Controller (MVC) development pattern
  • Visually design and code interfaces using Xcode Storyboards, Segues, Exits, Image Slicing, and the iOS Object Library
  • Use Auto Layout to adapt to different screen sizes, orientations, and iOS versions
  • Build advanced UIs with Tables, Split Views, Navigation Controllers, and more
  • Read and write preferences and data, and create System Settings plug-ins
  • Use the iOS media playback and recording capabilities
  • Take photos and manipulate graphics with Core Image
  • Sense motion, orientation, and location with the accelerometer, gyroscope, and GPS
  • Integrate online services using Twitter, Facebook, Email, Web Views, and Apple Maps
  • Create universal applications that run on both the iPhone and iPad
  • Write background-aware multitasking applications using the latest iOS 7 techniques
  • Trace, debug, and monitor your applications as they run
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Övrig information

John Ray currently serves as the Director of the Office of Research Information Systems at The Ohio State University. He has written numerous books for Macmillan/Sams/Que, including Using TCP/IP: Special Edition, Teach Yourself Dreamweaver MX in 21 Days, Mac OS X Unleashed, My Mavericks MacBook, and Teach Yourself iOS 6 Development in 24 Hours. As a Macintosh user since 1984, he strives to ensure that each project presents the Macintosh with the equality and depth it deserves. Even technical titles such as Using TCP/IP contain extensive information about the Macintosh and its applications and have garnered numerous positive reviews for their straightforward approach and accessibility to beginner and intermediate users.

Innehållsförteckning

Introduction    xv
HOUR 1: Preparing Your System and iDevice for Development    1
  Welcome to the iOS Platform 1
  Becoming an iOS Developer    6
  Creating and Installing a Development Provisioning Profile    12
  Running Your First iOS App 17
  Developer Technology Overview 20
  Further Exploration 21
  Summary    21
  Q&A 21
  Workshop    22
  Activities 22
HOUR 2: Introduction to Xcode and the iOS Simulator 23
  Using Xcode    23
  Using the iOS Simulator    58
  Further Exploration 63
  Summary    64
  Q&A 65
  Workshop    65
  Activities 66
HOUR 3: Discovering Objective-C: The Language of Apple Platforms    67
  Object-Oriented Programming and Objective-C    67
  Exploring the Objective-C File Structure    72
  Objective-C Programming Basics    84
  Memory Management and Automatic Reference Counting    95
  Further Exploration 97
  Summary    97
  Q&A 98
  Workshop    99
  Activities 99
HOUR 4: Inside Cocoa Touch    101
  What Is Cocoa Touch? 101
  Exploring the iOS Technology Layers 103
  Tracing the iOS Application Life Cycle    109
  Cocoa Fundamentals    110
  Exploring the iOS Frameworks with Xcode    120
  Further Exploration    129
  Summary 129
  Q&A    129
  Workshop 130
  Activities    130
HOUR 5: Exploring Interface Builder    131
  Understanding Interface Builder    131
  Creating User Interfaces    138
  Customizing the Interface Appearance 148
  Connecting to Code    154
  Further Exploration    164
  Summary 165
  Q&A    165
  Workshop 166
  Activities    166
HOUR 6: Model-View-Controller Application Design 167
  Understanding the Model-View-Controller Design Pattern 167
  How Xcode Implements MVC    169
  Using the Single View Application Template    173
  Further Exploration    191
  Summary 192
  Q&A    192
  Workshop 192
  Activities    193
HOUR 7: Working with Text, Keyboards, and Buttons 195
  Basic User Input and Output 195
  Using Text Fields, Text Views, and Buttons    197
  Further Exploration    226
  Summary 227
  Q&...