The Video Games Textbook (häftad)
Format
Häftad (Paperback / softback)
Språk
Engelska
Antal sidor
426
Utgivningsdatum
2018-09-04
Förlag
A K Peters
Illustrationer
276 Illustrations, color
Dimensioner
277 x 213 x 23 mm
Vikt
1221 g
Antal komponenter
1
ISBN
9780815390893
The Video Games Textbook (häftad)

The Video Games Textbook

History * Business * Technology

Häftad Engelska, 2018-09-04
965
  • Fåtal ex i lager. Skickas inom 1-2 vardagar.
  • Gratis frakt inom Sverige över 199 kr för privatpersoner.
Finns även som
Visa alla 1 format & utgåvor
The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles. Key Features Explores the history of video games, including the social, political, and economic motivations Facilitates learning of material with illustrative timelines, arcade summaries and images Highlights the technical specifications of all major consoles Illustrates the breakthroughs and trends of the gaming market
Visa hela texten

Passar bra ihop

  1. The Video Games Textbook
  2. +
  3. The Art of Game Design

De som köpt den här boken har ofta också köpt The Art of Game Design av Jesse Schell (häftad).

Köp båda 2 för 1700 kr

Kundrecensioner

Har du läst boken? Sätt ditt betyg »

Övrig information

Dr. Brian J. Wardyga has taught in higher education since 2002. Beyond his 10+ years with Lasell College, he has previously taught graduate and undergraduate courses at Boston University, Curry College, Fisher College and University of Massachusetts, Boston.Professionally, Dr. Wardyga worked for 10 collective years at three different Boston market TV studios. He worked for five years at WCVB-TV (ABC5) as a Stage Manager and Computer Graphics Technician for programs such as Chronicle, City Line, Commitment 20XX, The Evening News, Eye Opener News, Jerry Lewis Telethon, Midday News, Patriots Pregame Show, Patriots 5th Quarter, and the PGA Tour. Brian worked another five years as an Associate Director for WLVI-TV (WB56) on programs such as Keller At Large, New England Stories, Patriots SportZone Kickoff, The Sports Zone and The Ten O'Clock News. He served as a Post Production Assistant at WGBH (PBS2) on the Building Big documentary series in 2000. In addition to teaching, Dr. Wardyga, manages his own multimedia firm, WARDYGA. His professional vita includes work for organizations such as Bernie & Phyl's Furniture, Borders Books & Music, The Boyds Collection Ltd., GlaxoSmithKline and Ty, Inc.

Innehållsförteckning

CHAPTER 1 The First Video Games CHAPTER 2 Behind the Technology CHAPTER 3 The Second Generation CHAPTER 4 Early PC Gaming CHAPTER 5 The 8-bit Era CHAPTER 6 The 16-bit Era CHAPTER 7 Sex and Violence Take Center Stage CHAPTER 8 The 3D Era CHAPTER 9 Video Games Become Big Business CHAPTER 10 The Sixth Generation CHAPTER 11 The Rise of PC Gaming CHAPTER 12 The Seventh Generation CHAPTER 13 Military, Science, and Education Climb Aboard CHAPTER 14 Mobile and Casual Change the Game CHAPTER 15 Modern Console Gaming