The Playful Undead and Video Games (inbunden)
Format
Inbunden (Hardback)
Språk
Engelska
Antal sidor
276
Utgivningsdatum
2019-07-30
Förlag
Routledge
Illustratör/Fotograf
black and white 6 Illustrations
Illustrationer
6 Illustrations, black and white
Dimensioner
231 x 152 x 18 mm
Vikt
454 g
Antal komponenter
1
ISBN
9781138895461

The Playful Undead and Video Games

Critical Analyses of Zombies and Gameplay

Inbunden,  Engelska, 2019-07-30
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This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal that they embody an aesthetic that combines horror with a mindless target; that lower age ratings for zombie games widen the market; or that Artificial Intelligence routines for zombies are easier to develop the book provides a multidisciplinary and comprehensive look at this cultural phenomenon. Drawing on detailed case studies from across the genre, contributors from a variety of backgrounds offer insights into how the study of zombies in the context of video games informs an analysis of their impact on contemporary popular culture. Issues such as gender, politics, intellectual property law, queer theory, narrative storytelling and worldbuilding, videogame techniques and technology, and mans relation to monsters are closely examined in their relation to zombie video games. Breaking new ground in the study of video games and popular culture, this volume will be of interest to researchers in a broad range of areas including media, popular culture, video games, and media psychology.
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Övrig information

Stephen Webley is Director of The Military and Civil Simulation Technology Research & Enterprise Institute at Staffordshire University, UK Peter Zackariasson is Associate Professor in the School of Business, Economics and Law at the University of Gothenburg, Sweden

Innehållsförteckning

Introduction: Zombies zombies everywhere, what is one to think? Stephen Webley Zombies, again? A qualitative analysis of the zombie antagonists appeal in game design Matthew Barr Resurrecting "Obsolete" Video Game Techniques from Alone in the Dark and Resident Evil Matt Barton The Undead Past in the Present Historical Anxiety and the Nazi Zombie Adam Chapman The Zombification of Skyrim Penny de Byl Fantasies of Full Employment: Zombies, Video Games, and Violent Labor Michael Epp Resident Evil and Infectious Fear Christina Fawcett and Alan McGreevy Zombie video games, Eros, and Thanatos: Expressing and exploring the life and death drives through video gameplay Vanessa Haddad Through the Eyes of the Other: The Relationship between Man and Monster in Siren: Blood Curse Madelon Hoedt Dead Rising and the Gameworld Zombie Kristine Jrgensen Proliferation, Blockages, and Paths of Escape in Resident Evil and Call of Duty Brandon Kempner Zombies, Play, and Uncertainty in Red Dead Redemption: Undead Nightmare Mitchell Lilly "A Jill Sandwich" Gender Representation in Zombie Videogames Esther Maccalum-Stewart Its Never About Zombies Post-apocalyptic World-building, Interactive Storytelling, and The Walking Dead Ksenia Olkusz, Sven Dwulecki and Krzysztof M. Maj The Pace and Range of Video Game Zombies Bernard Perron Zombies Ate Democracy: The myth of a systemic political failure in video games Eugen Pfister Queering the Zombie Tanja Sihvonen The Law of the Playful [Un]Dead: The Influences of Intellectual Property Timothy A. Wiseman "The Romeroesque" Playing with Ethics & Ideology in Zombie Games, from Indie to Mainstream and Around Again Stephen Webley Index