Beginning Facebook Game Apps Development (häftad)
Format
Häftad (Paperback)
Språk
Engelska
Antal sidor
415
Utgivningsdatum
2012-04-11
Upplaga
1st ed.
Förlag
APRESS
Illustratör/Fotograf
432 p XIV
Illustrationer
black & white illustrations
Dimensioner
235 x 190 x 22 mm
Vikt
740 g
Antal komponenter
1
Komponenter
3:B&W 7.5 x 9.25 in or 235 x 191 mm Perfect Bound on White w/Gloss Lam
ISBN
9781430241706
Beginning Facebook Game Apps Development (häftad)

Beginning Facebook Game Apps Development

Häftad,  Engelska, 2012-04-11
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Today's Facebook is emerging to become tomorrow's operating system, according to some.Certainly, a WebOS. Web standards-based apps using HTML5, JavaScript, CSS3 and more are now possible on Facebook. Why not get started with developing and selling Facebook game apps on Facebook's App Store?

Beginning Facebook Game Apps Development gets you started with building your first game apps that run on Facebook.Become your own "Zynga" and create your own "Civilization" or "Farmville" and more. Build rich Web-based apps that you can sell on Facebook's App Store.

Because these apps are built on Web standards, you can build and run on many browsers andmore interestinglymore computers, tablets, smartphones and even other devices and appliances that are Web-connected or enabled.

What youll learn

  • Build your first Facebook game apps!
  • What HTML5 and JavaScript techniques, tools and frameworks have to offer to do this
  • Enhance your first Facebook game app with social media, location-based services, etc.
  • Obtain a basic framework for a Facebook game app that you can build upon and customize for your own specific app design and development needs
  • Package, deploy and sell your first Facebook game app on Facebook's new App Store

Who this book is for

This book is for those new to Facebook apps development and even for those new to apps development. Readers should have some basic knowledge of HTML5, JavaScript, CSS and PHP. For the latest source code, please check out the book site on GitHub.

 

Table of Contents

  1. Your First Steps in Facebook Development
  2. A JavaScript Boot Camp
  3. Its All About Context: Canvas Basics
  4. The Plan: Idea to Design
  5. Essential Game Components
  6. Your First Game: "Alien Turtle Invasion"
  7. Going Social With Games
  8. Introducing the Facebook Platform
  9. Facebook Developer Tools
  10. Launching Your Games
  11. Your First Facebook Game: "Social Alien Turtle Invasion"
  12. HTML5 Game Engines
  13. Using All the Tools: Your Future Facebook Games
  14. The Marketplace: Project Spartan (Facebook App Store)
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Fler böcker av Wayne Graham

Övrig information

Wayne Graham is the head of research and development in the Department of Digital Research and Scholarship at the University of Virginia Libraries (a.k.a. Scholars Lab), and is passionate about open source, web application technologies, and their application to research in the humanities. Social media, including Facebook, are driving today's fastest innovations.

Innehållsförteckning

Your First Steps in Facebook Development
A JavaScript Boot Camp
Its All About Context: Canvas Basics
The Plan: Idea to Design
Essential Game Components
Your First Game: "Alien Turtle Invasion"
Going Social With Games
Introducing the Facebook Platform
Facebook Developer Tools
Launching Your Games
Your First Facebook Game: "Social Alien Turtle Invasion"
HTML5 Game Engines
Using All the Tools: Your Future Facebook Games
The Marketplace: Project Spartan (Facebook App Store)