- Häftad (Paperback / softback)
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- Praeger Publishers Inc
- black & white illustrations
- 235 x 155 x 10 mm
- Antal komponenter
- 1 Paperback / softback
- 368 g
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The Creative Discipline
Mastering the Art and Science of Innovation342
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Why are some organizations more creative than others? What sets innovative, high-performing organizations apart? Can creativity and innovation be learned and enhanced? The answer to the last question, say creativity experts Nancy Napier and Mikael Nilsson, is a resounding yes. And with general consensus that creativity and innovation drive business growth, fostering creativity couldn't be more important. In The Creative Discipline, Napier and Nilsson illustrate six key factors that power creative, high-achieving organizations, and they provide managers with guidelines for incorporating those factors into their own companies. Business people will learn how innovative organizations get superior results from employees not just through disciplined methods of thinking, but also through free-flowing work spaces and work practices that help supercharge the imagination. Combining research on creative organizations in several sectors, this book argues that innovative organizations known for doing things differently (and profitably) approach creativity and innovation in similar, disciplined ways, regardless of industry or field. That discipline fosters new ideas, solutions, and approaches, and it ensures that the flow of creativity is constant. The Creative Discipline demonstrates that: -Innovative, high-performing organizations have three disciplines in common: (1) within discipline mastery, (2) out of discipline thinking, and (3) a disciplined process that leads to innovation. -Innovative organizations also have three factors that strengthen the creative disciplines: faces (creative entrepreneurs, leaders, and teams); places (the physical and organizational infrastructure that is reflected in offices, buildings, and location); and traces (elements that act as catalysts for creativity-the culture, networks, and policies that support creative and innovative endeavors). The book explains each factor for creative success in detail. Best, Napier and Nilsson show creativity and innovation at work in a range of sectors from sports to software to theater and contemporary circus. They also show how innovative practices in developed countries like the U.S. and Sweden compare to those in developing countries like Vietnam. Companies can learn to innovate and in the process reap benefits like higher sales and profits, greater productivity-while regaining a valuable element missing in so many workplaces: fun.
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NANCY K. NAPIER is Professor of International Business and Executive Director of the Centre for Creativity and Innovation at Boise State University. Her most recent book is Managing Relationships in Transition Economies (Praeger, 2004). Her articles appear in such journals as Creativity and Innovation Management, Journal of Cross-Cultural Psychology, Academy of Management Review, and Journal of Management Studies. She is also co-creator and host of Idaho Business Matters, a weekday radio program on NPR News 91. MIKAEL NILSSON is an advisor and researcher on strategy, technology development, and the processes of innovation and change in a broad range of industries. He is currently program manager at the Knowledge Foundation, which focuses on driving Swedish competitiveness through knowledge and competence development. He has held positions at KPMG Consulting, Linkoping University, and been a visiting fellow at MIT's Sloan School of Management.
Acknowledgments INTRODUCTION: Quarterbacks, Play Actors, and Engineers 1. Creativity Myopia 2. Three Disciplines and Three Aces: Right Now, Right for Now 3. Within-Discipline Thinking: Mastery for Creativity 4. Out-of-Discipline Thinking 5. Disciplined Process 6. Faces: The Creative Agents Who Make Creativity Happen 7. Places: Spatial and Social Architecture 8. Traces: Creating Magic in Organizations 9. Creativity and Innovation as Competitive Advantages: Moving Target? Index