19th IFIP TC 14 International Conference, ICEC 2020, Xi'an, China, November 1013, 2020, Proceedings
De som köpt den här boken har ofta också köpt Elden Ring Official Strategy Guide, Vol. 3 av Future Press (inbunden).
Köp båda 2 för 1673 krGames.- Serious Violence: The Effects of Violent Elements in Serious Games.- Enhancing Game-Based Learning Through Infographics in the Context of Smart Home Security.- Automatic Generation of Game Levels Based on Controllable Wave Function Collapse Algorithm.- VR-DLR: A Serious Game of Somatosensory Driving Applied to Limb Rehabilitation Training.- A Procedurally Generated World for a Zombie Survival Game.- Lets Play a Game! Serious Games for Arabic Children with Dictation Difficulties.- Provchastic: Understanding and predicting game events using provenance.- Applying and Facilitating Serious Location-based Games.- The Braille Typist: A Serious Game Proposal for Braille Typewriter Training.- Murder Mystery Game Setting Research using Game Renement Measurement.- Finding flow in training activities by exploring single-agent arcade game information dynamics.- Players Perception of Loot Boxes.- Braillestick: A Game Control Proposal for Blind Users Based on the Braille Typewriter.- Virtual Reality and Augmented Reality.- Conquer Catharsis A VR Environment for Anxiety Treatment of Children and Adolescents.- Virtual Reality Games for Stroke Rehabilitation : A Feasibility Study.- Interactive Simulation of DNA Structure for Mobile- Learning.- Augmented Reality towards facilitating abstract concepts learning.- Enhancing Whale Watching with mobile Apps and Streaming Passive Acoustics.- Tell a Tail: Leveraging XR for a Transmedia on Animal Welfare.- Survival On Mars - A VR Experience.- Tangible Multi-Card Projector-based Interaction With Physics.- Co-Sound: An interactive medium with WebAR and spatial synchronization.- A Memory Game Proposal for Facial Expressions Recognition in Health Therapies.- Artificial Intelligence.- Procedural Creation of Behavior Trees for NPCs.- Developing Japanese Ikebana as a Digital Painting Tool via AI.- Learning of Art Style Using AI and Its Evaluation Based on Psychological Experiments.- Deep Learning-Based Segmentationof Key Objects of Transmission Lines.- Classification of Chinese and Western Painting Images based on Brushstrokes Feature.- Role and value of character design of social robots.- Edutainment and Art.- Clas-Maze: An Edutainment Tool Combining Tangible Programming and Living Knowledge.- To Binge or not To Binge: viewersmoods and behaviors during the consumption of subscribed video streaming.- Psychological Evaluation for Images/Videos Displayed using Large LED Display and Projector.- To Borrow Arrows with Thatched Boats: an educational game for early years under the background of Chinese Three Kingdoms culture.- Joo em Foco: A Learning Object About the Dyslexia Disorder.-3D Modeling.- 3D Modeling and 3D Materialization of Fluid Art That Occurs in Very Short Time.- A 3D Flower Modeling Method Based on a Single Image .- Dynamic 3D Scanning Based on Optical Tracking.- Animation.-Body2Particles: Designing Particle Systems Using Body Gestures.- Discussion on the Art of Embryonic Form of computer Animation -- The Peepshow.