Advances in Artificial Reality and Tele-Existence (häftad)
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Format
Häftad (Paperback / softback)
Språk
Engelska
Antal sidor
1350
Utgivningsdatum
2006-11-01
Upplaga
2006 ed.
Förlag
Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Medarbetare
2Liang, Ronghua
Illustratör/Fotograf
Bibliographie
Illustrationer
XLVI, 1350 p. In 2 volumes, not available separately.
Dimensioner
75 x 235 x 155 mm
Vikt
2112 g
Antal komponenter
2
Komponenter
2 paperbacks
ISBN
9783540497769

Advances in Artificial Reality and Tele-Existence

16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Hangzhou, China, November 28 - December 1, 2006, Proceedings

Häftad,  Engelska, 2006-11-01
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ICAT is the oldest international conference on virtual reality and tele-existence. ICAT 2006 not only looked for innovations in the technology itself, but also explored novel ways to transfer and express information and creative ideas to the society and people. The 16th International Conference on Artificial Reality and Telexistence was held at the Zhejiang University of Technology, Hangzhou, P. R. China from November 29 to December 1, 2006. The main purpose of the conference is to provide opportunities for researchers and practitioners to present their research findings and exchange opinions on the development and use of such systems. The conference included plenary invited talks, workshops, tutorials, and paper presentation tracks. The main conference received 523 submissions in total from 21 different countries, including China (mainland, Hong Kong, Taiwan), USA, UK, Germany, Austria, France, Australia, Canada, Korea, Japan, Malaysia, Mexico, etc. , of which 138 papers were accepted for this volume and 11 papers were invited to submit extended versions for a special issue of International Journal of Virtual Reality (IJVR, 5(4)).
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Innehållsförteckning

Anthropomorphic Intelligent Robotics, Artificial Life.- Augmented Reality/Mixed Reality.- Distributed and Collaborative VR System.- Haptics, Human Factors of VR.- Innovative Applications of VR.- Motion Tracking.- Real Time Computer Simulation.- Tools and Technique for Modeling VR Systems.- Ubiquitous/Wearable Computing.- Virtual Heritage, Virtual Medicine and Health Science.- Virtual Reality.- VR Interaction and Navigation Techniques.