Learning to Program Well with Objects and Contracts
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Köp båda 2 för 969 krFrom the reviews: This book is not just about learning to program but about Learning to program Well. Meyers latest text conveys his impressive experience in the field of computer science, going well beyond just software engineering. the target audience includes both students and teachers. The large quantity of information provided is well organized. Colors are plentiful and character fonts play an important role. Coming from a father of object orientation and software quality, it is not surprising that this is an excellent book. (Alexandre Bergel, ACM Computing Reviews, January, 2010) The best thing about this book, and it is a very good thing indeed, is that it is thorough. The material is well-written and thorough it includes introductory material aimed at the student, then at the instructor. this is an excellent book. If I were put in the position of needing to teach an elementary programming course this would be high on my list of candidate textbooks. (Robert L. Glass, The Software Practitioner, January-February, 2010)This nicely written and enjoyable textbook is used for the Introduction to programming course taught at ETH (Eidgenssische Technische Hochschule Zrich) to all entering computing science students. In addition to the excellent book, Meyer provides an outstanding web site (http://touch.ethz.ch/) with a huge amount of material including course slides, video recording of lectures, slides for exercise sessions, a lot of information for instructors, software downloads, and, of course, blogs and wikis. (Haim Kilov, Zentralblatt MATH, Vol. 1188, 2010) "Touch of Class: Learning to Program Well with Objects and Contracts" (ToC) is an excellent book to read. () Instead of teaching a whole lot of details from the bottom up, it explains from the top, giving the whole picture, why things are done and then down to the details of how they are done. Meyer also calls this outside-in. You can see the whole at once and then explain the details. This is how programming should be using broad concepts, rather than narrow implementation details. ( Ian Joyner on https://siliconvalleyhype.quora.com/, Jan 2022).
Founder and chief technology officer, Eiffel Software (Santa Barbara) Professor of Software Engineering, ETH Zurich, since 2001. Department head (2004-2006). ACM Software System Award, 2007 Dahl-Nygaard Object Technology Award, 2006 Doctor Honoris Caus, State Technical University of Saint Petersburg (ITMO), 2006 Member of the French Academy of Technology Publisher of the Journal of Object Technology President, Informatics Europe (association of European computer science departments) Formerly: visiting associate professor at Univ. of California, Santa Barbara; professor (adjunct) at Monash University (Melbourne, Australia)
Basics.- The industry of pure ideas.- Dealing with objects.- Program structure basics.- The interface of a class.- Just Enough Logic.- Creating objects and executing systems.- Control structures.- Routines, functional abstraction and information hiding.- Variables, assignment and references.- How things work.- Just enough hardware.- Describing syntax.- Programming languages and tools.- Algorithms and data structures.- Fundamental data structures, genericity, and algorithm complexity.- Recursion and trees.- Devising and engineering an algorithm: Topological Sort.- Object-Oriented Techniques.- Inheritance.- Operations as objects: agents and lambda calculus.- Event-driven design.- Towards software engineering.- to software engineering.